Building Deno, One Year and Two Hundred Patches Later

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2021-06-06 23:30:03

About a year ago, I made a new year resolution to take a few months away from contracting and finally publish a game. I’m already thirty and some change and have been developing games for fun since I was a little brat.

But the reason wasn’t that I didn’t work on it, its just that when it comes to my own projects I am really a top tier expert yak shaver so I basically ended up shaving yaks until I became an active contributor to the Deno TypeScript and JavaScript runtime instead.

So how on earth does Deno, a JavaScript and Typescript runtime relate to game development? it doesn’t, at-least not to someone not familiar with the ancient art of yak shaving.

For those are unfamiliar with the term, here’s Hal from Malcom in the Middle demonstrating proper technique and workflow for fixing a light bulb.

Basically dipped my toe in because one of the things I was working on for the platform abstraction layer of my vaporware game was an implementation of the WebAssembly System Interface for Web Browsers.

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