Sahaar Chhabra talked about the workflow behind the Darkroom project, explained how the surface variation was achieved, and shared the details of the

Creating Resident Evil 2-Inspired Darkroom in Unreal Engine 5

submited by
Style Pass
2022-06-23 12:30:02

Sahaar Chhabra talked about the workflow behind the Darkroom project, explained how the surface variation was achieved, and shared the details of the lighting setup and color grading.

Hello! My name’s Sahaar Chhabra and I’m a 3D Artist based in Canada currently working at PlayStation Studios as an Outsource Review Environment Artist. I’ve always had a very deep passion for games since I was a child. I spent countless hours on my PlayStation 2 in an attempt to beat games without a memory stick. I was less than successful in that endeavor but I’m very fortunate to say that I managed to materialize this passion for the games industry into a career pathway and pursue my dreams with 3D art.

The first steps to achieving this dream were when I took a 3-year 3D Animation program at a college in Toronto. By my final term, I was absolutely certain that I wanted to specialize in Environment Art, so I took it upon myself to find a more specialized program/course after I graduated from college; that could help me sharpen my skills to industry standards and help elevate my work.

From there on out, it’s been a long journey of training and learning to get to where I currently am, and here’s the funny thing: it never stops! I’ve worked on a series of projects and developed various workflows that ultimately led to my most recent Darkroom environment project.

Leave a Comment