It’s 2045, an 18-year-old Wade Watts climbs through a mountain of twisted metal, squeezing through a gap to reach a hidden cargo van. He opens the rear doors, revealing a hideout equipped with computer parts, gaming gear, and an omni-directional treadmill.
Wade pulls on his haptic gloves, grabs a VR headset from his backpack, places it on his head, logs on, and is then ushered into a metaverse called the OASIS...
For anyone who has watched or read “Ready Player One”, you may have recognized the above prelude that was taken from the start of the movie/novel. For the benefit of the uninitiated, “Ready Player One” is a sci-fi novel-turned-film that depicts a teenager’s search for an easter egg in a virtual reality game, which would grant him control of the game itself, all set in a dystopian future (2045, to be exact).
Why is this relevant? The film depicts an alternate universe in the future, one where society spends a significant part of their lives gaming in a virtual world. In today’s world, gaming has become increasingly mainstream, taking a larger share of consumers’ time / disposable income / attention away from traditional media.