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How to code a system where “everything can interact with everything”? : gamedev

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2021-06-16 00:30:05

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I was fascinated by Breath of the Wild and particularly Space Station 13’s contextual interaction system. How would you make a system where nearby fire smokes your cigarettes and gum wrappers suffice as wiring if they have metal in them? Potassium explodes in your stomach, soap cleans oil based products?

My first guess is items listen for types of output effects like fire or blunt damage, and output types of effects themselves. You would define what items listen for and output based on tags or components. The outcome of listeners catching an output would be defined in a table somehow.

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