Paul Stamatiou @Stammy

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2021-06-06 00:30:15

It was just a year and a few months ago that I first began learning about and tinkering with Swift and SwiftUI. I followed tutorials and learned through lots of trial and error as I worked on my stocks tracker app, Stocketa. Picking up SwiftUI was one of the best decisions I’ve made.

SwiftUI is a massive advancement in making iOS development more accessible for all. I don't consider myself a seasoned developer but I know enough to build somewhat polished prototypes and sites for my projects. I've tried to get into iOS development years ago with Objective-C and UIKit but it was just not for me.

As a designer with many years of experience designing mobile interfaces, I always felt one step removed from the process and the final product. I could prototype a ton of stuff with web technologies and preview on mobile devices but it wasn't the same. I've always wanted to design and build natively, with Apple's own tools.

I love sweating the details of interactions and motion, but my ability to express myself and try out concepts using native devices and OS affordances always felt limited by my lack of knowledge of these tools. Sure, I could describe what I wanted to an engineer in many ways, but I wanted to build it myself.

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