Writing a 3-D Multiplayer Game with Kawa and JMonkeyEngine

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2021-05-23 18:30:11

Previously: JavaFX Script language and compiler, Java/JavaScript bridge for JavaFX WebEngine (at Sun/Oracle); Gcc steering committee; GCJ (AOT for Java using Gcc), libg++ (GNU/Cygnus); DomTerm; emacs term mode; Qexo XQuery implementation; ...

Previously: Dylan language; Bard language; Delectus personal database; folio library for Lisp; educational iOS games (Habilis and LearningTouch); Mousechief Games; embedded Lisp system software for Secure Outcomes; AllegroGraph; HyperCard; AppleScript; Newton OS; ...

Clojure and ABCL have notorously bad start-up times. Starting Kawa and loading Fabric from jar 0.5s. Starting Kawa and loading Fabric from source 1.7s. Compiling source (7500 lines) to jar with ant 5s. Whole shebang (Fabric, Kawa, JMonkeyEngine, assets) is 35MB.

Starting Kawa and loading Fabric from jar 0.5s. Starting Kawa and loading Fabric from source 1.7s. Compiling source (7500 lines) to jar with ant 5s. Whole shebang (Fabric, Kawa, JMonkeyEngine, assets) is 35MB.

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