Interactive Entertainment Group (IEG) is a division of Tencent Holdings that focuses on the development of online video games and other digital content such as live broadcasts. It is well-known for being the publisher of some of the most popular video games.
For each day, we handle over 10,000,000 total visits, and, during peak hours, we process over 1,000,000 queries per second (QPS). To guarantee players a fun and engaging experience, we launch various daily or seasonal game events. Sometimes, that means we must update the event code over 500 times per day. As our user base grows, the total amount of data quickly multiplies. Currently, the figure stands at 200 terabytes. We have to manage the massive user queries and rapid release iterations, and we managed it well.
A cloud-native DevOps solution frees our events operator from the growing number of online events. We developed a pipeline that takes care of everything they need, from writing code to launching events in production environments: once new event codes are detected, the operation platform automatically builds images from them and deploys the image to Tencent Kubernetes Engine (TKE). You might be wondering how long this entire automated process takes: only 5 minutes.