Tramway SDK (heavy metal spelling – T̈ra̦m̊ẅa̦ÿ SD̈K) is a graphics package/framework/game engine that I have been working on for the past 3 years.
In this article I attempt to turn you against mainstream engines and I will explain, in detail, why Tramway SDK is not as awful as them.
Unity needs very powerful hardware and consumes enough power to burn down a rainforest. Godot is slightly better, but you still need relatively capable hardware.
But what if all that you really want to make is just a lowpoly horror roguelite deckbuilder simulator? 15 year old hardware is more than capable of running a game like that, but not if you use a mainstream engine, due to Turbobloat.
Tramway SDK can run on virtually any hardware from the last 15 years, since it is not Turbobloated. It doesn't even need a graphics card, since it can be switched to use software rasterization, making it perfect for displaying graphics on toasters and fridges.
A lot of people, especially from 3rd world countries are very poor and can't afford to buy hardware to run Turbobloat.