When I was a kid, my dad introduced me to the ZX Spectrum, a BASIC computer that transformed our living room TV into a magical realm of pixels and sound. Tapping away on that squishy, rubberized Chiclet keyboard, I soon grasped that this was no sorcery; it was technology. While playing, an idea germinated: If I can play games, why not create them? Thus, my dreams pivoted from “Astronaut” to “Game maker”.
Crafting a game today has evolved from the ZX Spectrum’s days of few-line codes. Visualize investing years, meticulously crafting a masterpiece, each line of code resembling brushstrokes on a canvas. Using game engines as our easels, the story shifts from painting serene landscapes to navigating treacherous seas if the rules of the canvas change.
Decades ago, while I was doodling games on the ZX Spectrum, the rules were basic. My family owned that Spectrum—the rubber keys, the cords, and every byte of code. It was ours, with no unseen hand altering our creation.