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Alter Ego (DOS) - online game | RetroGames.cz

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Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.

This ga­me is e­mu­la­ted by ja­va­script e­mu­la­tor em-dos­box. If you pre­fer to use a ja­va ap­plet e­mu­la­tor, fol­low this link.

  Game info: box cover Game title: Alter Ego Platform: MS-DOS Author (released): Activision (1986) Genre: RPG, Simulator Mode: Single-player Design: Peter J. Favaro, Dan Fabulich Music: Game manual: not available Download: not available (stream only) Game size: 890 kB Recommended emulator: DOSBox From Wikipedia, the free encyclopedia:    Alter Ego is a role-playing video game released by Activision in 1986. It was created by Peter J. Favaro, Ph.D., for the Commodore 64, DOS, Apple II, and the Apple Macintosh. The game allows the user to make decisions for an imaginary person (being therefore the player's alter ego) and shows what possible consequences these decisions could have on that person. Alter Ego was available in both male and female versions, each using a different set of experiences.    The player's alter ego begins the game as an infant; the game presents the user with a tree diagram with nodes, each labeled with an icon. The player chooses an icon representing an 'experience' or situation to explore. Each icon bears a symbol showing what kind of experience it represents (for example, a heart denotes an emotional event). After making a choice in each node, the user is moved back to the tree with that node marked as completed. In this manner, the user can progress to the next experience, thus living through his or her alter ego's entire life and examining what impact their decisions had. Some of these experiences are disturbing, and can even lead to premature death (such as being raped and killed by a child molester), though most tend to be humorous.    Alter Ego keeps track of certain player statistics throughout the game, which in turn affect the alter ego's ability to succeed at certain choices. For example, in the high school segment, the player might be given the choice of trying out for the school baseball team, or deciding instead to crack down and study harder to improve in math. This decision might change the alter ego's 'Physical', 'Confidence', and 'Intellectual' statistics, which in future experiences might influence the alter ego's ability to get into college or succeed in social situations.    The game was advertised as being based on actual psychological knowledge and experience. More details about this game can be found on Wikipedia.org. For fans and collectors: Find this game on video server YouTube.com or Vimeo.com. Buy original version of this game on Amazon.com or eBay.com. Find digital download of this game on GOG or Steam.   Platform: This ver­sion of Alter Ego was de­sig­ned for per­so­nal com­pu­ters with o­pe­ra­ting sys­tem MS-DOS (Mi­cro­soft Disk O­pe­ra­ting Sys­tem), which was o­pe­ra­ting sys­tem de­ve­lo­ped by Mi­cro­soft in 1981. It was the most wi­de­ly-used o­pe­ra­ting sys­tem in the first half of the 1990s. MS-DOS was sup­plied with most of the IBM com­pu­ters that pur­cha­sed a li­cen­se from Mi­cro­soft. Af­ter 1995, it was pu­s­hed out by a gra­phi­cal­ly mo­re ad­van­ced sys­tem - Win­dows and its de­ve­lop­ment was ce­a­sed in 2000. At the ti­me of its grea­test fa­me, se­ve­ral thou­sand ga­mes de­sig­ned spe­ci­fi­cal­ly for com­pu­ters with this sys­tem we­re cre­a­ted. To­day, its de­ve­lop­ment is no lon­ger con­ti­nue and for e­mu­la­tion the free DOSBox e­mu­la­tor is most of­ten used. Mo­re in­for­ma­ti­on about MS-DOS operating system can be found here.   Available online emulators: 5 different online emulators are available for Alter Ego. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Alter Ego are summarized in the following table:   Emulator Technology Multiplayer Fullscreen Touchscreen Speed Archive.org JavaScript YES NO NO fast js-dos JavaScript YES YES NO fast js-dos 6.22 JavaScript YES YES NO fast jsDosBox JavaScript YES NO NO slow jDosBox Java applet YES YES NO fast Similar games: Eliza Pokyd Stellar Track Belegost Slot Machine

   Alter Ego is a role-playing video game released by Activision in 1986. It was created by Peter J. Favaro, Ph.D., for the Commodore 64, DOS, Apple II, and the Apple Macintosh. The game allows the user to make decisions for an imaginary person (being therefore the player's alter ego) and shows what possible consequences these decisions could have on that person. Alter Ego was available in both male and female versions, each using a different set of experiences.    The player's alter ego begins the game as an infant; the game presents the user with a tree diagram with nodes, each labeled with an icon. The player chooses an icon representing an 'experience' or situation to explore. Each icon bears a symbol showing what kind of experience it represents (for example, a heart denotes an emotional event). After making a choice in each node, the user is moved back to the tree with that node marked as completed. In this manner, the user can progress to the next experience, thus living through his or her alter ego's entire life and examining what impact their decisions had. Some of these experiences are disturbing, and can even lead to premature death (such as being raped and killed by a child molester), though most tend to be humorous.    Alter Ego keeps track of certain player statistics throughout the game, which in turn affect the alter ego's ability to succeed at certain choices. For example, in the high school segment, the player might be given the choice of trying out for the school baseball team, or deciding instead to crack down and study harder to improve in math. This decision might change the alter ego's 'Physical', 'Confidence', and 'Intellectual' statistics, which in future experiences might influence the alter ego's ability to get into college or succeed in social situations.    The game was advertised as being based on actual psychological knowledge and experience.

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