Regression Games is excited to release the next iteration of our game QA automation platform, Quickscope. Our new product allows developers to quickly

Introducing Quickscope - Automate smoke tests in Unity

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2024-05-08 13:00:04

Regression Games is excited to release the next iteration of our game QA automation platform, Quickscope. Our new product allows developers to quickly automate smoke tests within Unity, with no code required. It features two new tools:

With no custom-code integration needed, our recording tool does a deep scrape of your game objects, extracting not only high level information such as position and rotation, but also the public properties and fields of MonoBehaviours on those objects. That means you get rich details of the entities in your game without writing unwieldy custom code integrations, such as player health.

Our recording playback tool does not simply record your input and then play them back at the same intervals and speed. With the advantage of our deep scraping approach, we are able to wait for certain “key moments” before input requests are played back. For example, if your game has latencies such as loading screens or network loads, the recording playback will properly wait for entities to appear before moving on with the recording.

Quickscope is built specifically to support QA teams which may not have access to the editor, and may only have access to a build outside of the editor. In either case, our in-game overlay allows anyone to easily define test scenarios. Whether you are working within the editor, a build on-device, or within a CI/CD pipeline, gameplay sessions are automatically uploaded to your Regression Games account for testing.

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