I can definitely see AI as a benefit in rulebook editing. Quickly identifying contradictions, missing explanations, etc. Or even translating (or at le

Generative AI? Not for Us!

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2024-04-18 15:30:07

I can definitely see AI as a benefit in rulebook editing. Quickly identifying contradictions, missing explanations, etc. Or even translating (or at least speeding up the process) to other languages.

Another use case: a friend of mine is tinkering with rulebook specific chat-bots. Instead of searching through the index, just asking the question you have in plain english and having an AI instantly provide the answer. Not just the location of the specific rule, but a contextual reply based on the AI’s understanding of the rulebook as a whole and your specific question.

A third use case: I do think there’s a world that’s not too far away where AI opponents can exist in a (mostly) analog game.

This isn’t something I want to build myself, but I want it to exist, so please, someone steal the idea from me: Multi-modal AI’s have started rolling out (can process different types of information at the same time: image, text, audio, etc.).

You would need some digital tool to interact with (like a smartphone). But I can imagine an AI opponent that can view a game state via a picture of a board (or a constant video feed of a smartphone on some kind of holder), be trained on the rulebook (that perhaps an AI has already edited so you know it’s tight), and communicate what the AI player does in plain english (or any language).

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