This course was originally offered in real-time from June 29 – September 6, 2009. If you are just finding this now, does that mean you missed out on everything? Not at all. The course content is still here and available for you. Going through the course just requires some minor modifications. Consider the following as your guide to the course if you are just starting out.
Start with the schedule and syllabus to get an idea of what this course has to offer (ignore the dates, of course). If it sounds intriguing, you’ll also want to order Challenges for Game Designers as it is a required text, and the recommended A Theory of Fun and Understanding Comics. The purpose of these books is explained in the syllabus.
Then, when you are ready, move forward to June’s Level 1 post. This is the official start of the course. From there, move forward to the next post, and the next, and so on all the way up to Level 20 when the course is finished.
This summer, we went at a fast pace: one blog post every Monday and every Thursday (so, two per week), which let the entire course fit into 10 weeks. If you have plenty of free time, you may be able to go at this pace on your own, but if you are in school (or have a full-time job) then I would suggest a slower rate.