3D Math Primer for Graphics and Game Development

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2024-06-06 14:00:03

Eric Huang (@TrinketEric). We worked together on Guilty Party at Wideload Games in Chicago. Since then he created the Battle Chef games.

The first edition was published in 2002. You can tell it was 2002 because the cover had a head rendered in 3DS Max with rad math stuff projected onto it. It absolutely screamed "This is cool high tech math!" Coordinate axes protruded from its ears and forehead like a Tron version of the Q-Tip scene from Better Off Dead.

If you happen to own one of these, please do me a favor and never show it to any person, including yourself. The second edition is much, much better. And here it is for free, so why would anybody read the first one?

What's that? You're not disuaded? Fine. Here's the errata, answers to most of the exercises (Yes, they stop at chapter 14 and no I will not be providing the answers to the last few chapters.), and some code that is literally 20 years old.

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