I talked to a friend of mine today, who you may know as Pocket83. He told me about a board game that he’s been working on for a decade that he considers to be very good. However, he’s been hesitant to release it per copyright, production, and a host of other reasons.
In other words, he wants all his ducks 🦆 in a row. While admirable, you can also go to far and simply never finish your project. 1 Perhaps this tendency toward perfection versus very good (or even acceptable) becomes more prominent the more you cherish something. However, at some point you just have to go for it.
The good news is that it’s never been easier to make your idea a reality. Read on to see how YOU can make and sell your invention. In this article I cover:
Cutting right to the chase: Three things/services that enable (me) the garage artisan to make something for the masses. And by “masses,” I mean the 10s, the 100s, even the 1000s.