L  ife moves pretty slow on a video game magazine when the last pages are being sent to the printer. As a writer on Edge, I’d have to be available i

GoldenEye 007: the beloved classic that reshaped video games

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2023-01-27 17:30:21

L ife moves pretty slow on a video game magazine when the last pages are being sent to the printer. As a writer on Edge, I’d have to be available in the office to write captions and headlines, but often we were there long into the night as the art team designed pages. So the writers and subs would have nothing to do but wait and play games. And for many months, the game we played was GoldenEye.

Released two years after the film, into a market where tie-ins were never exactly epoch-making products, it’s fair to say expectations were low for the N64 shooter. But this was a shooter by Rare, the veteran Midlands-based developer of Donkey Kong Country and Killer Instinct, and the game that would introduce a lot of players to the concept of using an analogue stick to look around in a 3D game – it’s difficult to overstate how important that was.

But it was the multiplayer mode that really counted. Four players, one screen, an array of locations and weapons, and all the characters from the single-player campaign. Sneaking around the Basement’s corridors, lurking in the jail cells in Bunker, hiding in the toilets in Facility – these were seminal moments in first-person multiplayer game design, introducing more complex notions of stealth, surprise and delay to the shared gaming experience. We would usually play in Normal mode, but as the hours dragged on and the sunlight began to creep in behind the blinds, we’d switch to Slaps Only, in which players could only get kills by slapping each other to death. It was great to get that very British sense of ludicrous comedy in an ostensibly violent genre.

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