This story is part of a serie that focuses on improving the user experience on existing platforms. The last one was about Youtube and can be found here. This one is about macOS.
I love the Mac. When I first experienced it when I was in high schoo l, I instantly fell in love with it. I loved going to my aunt’s house because they had a huge iMac (the 27-inch) in the living room and I could spend the whole afternoon on it (of course, I love my aunt too). Just surfing on the web with it was a totally different experience from what I was used to. It was all about the astonishing graphics and sleek user experience. After that, I convinced my family to switch to the Mac, and we have stuck to it ever since then. Looking back on it, I think this is where my sensitivity as UI-UX designer truly started to reveal itself.
When Apple introduced the multi-touch gestures on the trackpad, I thought it was pure genius. The gestures were complementary to the fullscreen mode, inspired by iOS: we could instantly go from one desktop/fullscreen app to another with a 4-finger-swipe on the trackpad and it felt so damn good.