Stalker 2 has made me look back and realize that maybe it was a mistake to make Epic Games' Unreal Engine 5 become an industry standard for the next decade.
Sure, GSC Game World's big comeback FPS/survival game is a 'worst case scenario' of an UE5-powered game being broken as s**t at launch, but I've played my fair share of UE5 games four years into this gen, and mayhap Epic's powerhouse of an engine isn't as good for everyone as it was made out to be after those early demos and The Matrix Awakens.
Some context ahead of my rant: I don't know much about the ins and outs of game engines, programming, 3D modelling, or whatever. I did dabble in Bethesda's Creation Engine back in the day, and that was it. I've never shown much interest in tinkering with software and professional tools beyond an 'advanced user' level. I'm, however (and for obvious reasons), very curious about all those processes and the work that goes into making all sorts of video games and interactive experiences.
Of course, I'm also someone who plays far more games than he should over the course of a year, which is a good way to start picking up on things, good and bad. Combine that with self-taught hardware knowledge and OS tinkering, and as a consumer, you start to make sense of performance issues beyond saying 'this runs like wet ass' and asking for a refund (which I encourage everyone to do more often).