Google created Flutter a number of years ago, with the aim to make a cross-platform software framework. Flutter’s biggest strength is that it can be used to build applications for Android, iOS, Linux, Windows, macOS, and even the web, and all from the same shared codebase. While building apps for Windows received stable support back in February, both macOS and Linux were still only in beta. Now that’s changing, as Google has announced Flutter 3 at this year’s Google I/O, complete with stable support for building apps for macOS and Linux.
Of course, cross-platform support for both of these new platforms requires more than just programs being able to run. They need to fit in with the rest of the experience, and they need to support specific features that may be unique, as well. That’s why Google is highlighting two things: the first is that Linux support helped by Canonical (the publisher of Ubuntu) and Google collaborating in order to “offer a highly-integrated, best-of-breed option for development.”
As Google puts it, Canonical is already developing with “Flutter for key shell experiences including installation and firmware updates.” What’s more, their Linux-specific packages “provide an idiomatic API for core operating system services including dbus, gsettings, networkmanager, Bluetooth and desktop notifications, as well as a comprehensive theme and widget set for Yaru, the Ubuntu look and feel.”