SNKRX is the second game I’ve released on Steam and in this post I’ll go over my thoughts on its development and how it performed. I made

After releasing my second game, I learned some valuable lessons.

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2021-05-19 05:01:39

SNKRX is the second game I’ve released on Steam and in this post I’ll go over my thoughts on its development and how it performed. I made this game in the past 3 months as a dev challenge to start making and releasing games more consistently.

To get it out of the way, first let’s go over financial results. I’m writing this only 1 day after the game has released, but Steam seems to be consistent with how it treats games after how they perform initially so I can extrapolate somewhat safely from here.

So roughly about 1/3rd as well. One interesting thing is that both BYTEPATH and SNKRX released with about 200 wishlists. At these low numbers most of how the game performs is related to how much external traffic you can generate for it rather than people who wishlisted it buying it.

After 3 years on the store BYTEPATH has made $12K and sold 10K units, which means that, should everything remain equal, SNKRX should go on to sell ~3K units and make about $4K.

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