Blender is a completely FREE powerhouse of a digital sculpting and animating program. It downloads and installs so fast it’s a miracle. That lets you know that somehow, this software that can do so much — you can even make animated movies with it — is lean and clean. For me the biggest blessing is you can now do high quality organic sculpting, as well as the hard surface sculpting that it’s better known for. I’d think most visual artists would get a real kick out of playing around with digital, organic sculpting. My ultimate goal with this program is to integrate it with my digital painting skills, and photo-editing skills to make more interesting imagery. Blender will allow one to choose dramatic camera angles and lighting situations, for example.
Later I switched to Zbrush to do organic sculpting and kinda’ forgot about Blender. But in my rather limited experience, Blender handles lighting much better than Zbrush, so now that you can use it for soft sculpting in a high capacity, it’s attractive to have all the 3D tools in one package.