DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures like John Carmack and John Romero…
23 years later, id Software now belongs to Zenimax, all the original founders are gone but it didn’t prevent the team at id from showing all its talent by delivering a great game.
The new DOOM is a perfect addition to the franchise, using the new id Tech 6 engine where ex-Crytek Tiago Sousa now assumes the role of lead renderer programmer after John Carmack’s departure. Historically id Software is known for open-sourcing their engines after a few years, which often leads to nice remakes and breakdowns. Whether this will stand true with id Tech 6 remains to be seen but we don’t necessarily need the source code to appreciate the nice graphics techniques implemented in the engine.
We’ll examine the scene below where the player attacks a Gore Nest defended by some Possessed enemies, right after obtaining the Praetor Suit at the beginning of the game.