Pseudo, an almost 3d roguelike

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Style Pass
2025-01-05 19:30:15

Assuming it is running and my VPS hasn't crashed it (hey, its still alpha/early development) you can play a live demo on my site at:

So far I've been working on this one in Common Lisp, with a much purer foundation when compared to tactics (Pseudo is nearly 100% Common Lisp - the javascript portions are written in Parenscript, a Common Lisp to javascript compiler).

While the core of the game is becoming stable and usable, I have some work to do regarding the animation - a lot of it right now is recycled images from tactics - I think I'll end up using a traditional 2d animation style for the game (a super rough sketch of what I'm planning can be seen below):

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