In my first Fixing The Crucible post, I touched on a number of points about how Bungie might go about improving the PvP competitive environment for th

Destiny 2: Fixing The Crucible, Part II (Weapons & Armor)

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2020-07-07 18:56:48

In my first Fixing The Crucible post, I touched on a number of points about how Bungie might go about improving the PvP competitive environment for their game, though not in as much detail as I would have liked. In this post, I’m going to open up a little more about my thoughts and ideas, specifically regarding weapons and armor.

They’re the reason most of us play, and as a looter-shooter, they are essential to furthering our character in Destiny. In the Crucible, a good gun is as critical to success as the steady hand guiding it. The difference of one shot, or one perk, or one stat can be the deciding factor of whether you live or die. But, as I said in my other post, most of the weapons you’ll find in the Crucible don’t even come from there. They’re found in the wilds, in raids, strikes, and other non-competitive environments.

A while back, Bungie released two hand cannons onto the scene, Luna’s Howl and Not Forgotten, which was essentially an upgraded version of the former. These guns were incredibly powerful, there’s no denying that, but they did require some work to get. They were weapons you could only get in the Crucible, and they were designed for the Crucible. They single-handedly shaped the meta for a long time, until Bungie came in and gutted them, as they often do. Now, you’ll be hard-pressed to find any player actively rocking those guns.

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