The Machinery can be used in many ways. Extend our editor. Create your own tools or       applications on top of our APIs. Embed it into your existing

Early Adopters Program

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2021-07-11 03:00:05

The Machinery can be used in many ways. Extend our editor. Create your own tools or applications on top of our APIs. Embed it into your existing software.

Made to be hacked. Extend or modify with plugins. The flexibility of a custom engine with the convenience of a ready-made one.

In The Machinery, everything is a plugin. You can extend, modify or replace existing engine functionality with your own plugins. And you can do this while the editor or the game is running, since the plugin system supports hot-reloading.

Our graph-based import workflow gives you detailed control over how models are imported and rigged in the engine, letting you do advanced things such as generating procedural geometry or piping image channels to specific GPU compute jobs.

In The Machinery, all data is stored in a centralized data model called The Truth. This way, even your custom game automatically gets support for things like serialization, undo, prototypes, merging, property editors and copy/paste.

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