Reverse Engineering Dark Souls 3 Networking (#1 - Connection) - Tim Leonard's Website

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2022-07-05 00:00:05

FromSoftware’s SoulsBorne series are some of my most cherished games. I’ve got a lot of fond memories in these games, mainly participating in jolly cooperations with friends.

Being a programmer, I’ve also had somewhat more interest than is probably healthy in how they’ve but together these masterpieces. To that end I spend a lot of time browsing social media related to modding and data-mining these games.

It was around a year ago that I was reading the ?ServerName? discord, probably the largest modding community for these games. Some of the members were discussing the prospect of private servers for games so that modded games had somewhere to play that wasn’t the official banned-server, which by its nature was populated with all the worst kinds of cheaters.

From what I saw several members had attempted to make private servers for the latest game, Dark Souls III, but hadn’t got much past just getting the game to try to establish connections to an third-party server, the information they had acquired gave me the starting point to eventually produce: Dark Souls 3 Open Server (GitHub).

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