YOYOZO (or, how I made a Playdate game in 39KB)

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2023-11-22 01:00:05

It’s called YOYOZO and in it you control a space yo-yo and have to collect stars in a sort of cosmic ballet. Well, at first it might feel a little like being on a fairground ride, but eventually you’ll become good enough for it to feel like ballet.

The most amazing thing about this game, for me, is that launch version weighs in at a file size of only 39KB. I still find it hard to believe this as the game contains so much! In this blog post I’ll detail how I achieved this.

Playdate is a handheld gaming system with a unique crank input method. I don’t use the cranl in this game, but I have done in the past and will do in the future.

If you own a Playdate you can buy the game now at https://play.date/games/yoyozo/. If you don’t own a Playdate, well, what are you waiting for?

The drive to produce a small game started after I sent the first playable version to testers from the Playdate Squad Discord Server. Steve at Scenic Route Software, purveyor of quality video games, commented how tiny the game was. At that point it was 18KB, but had no music or sound effects or polish. There was a long way to go.

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