The massive virtual worlds created by growing numbers of companies and creators could be more easily populated with a diverse array of 3D buildings, v

World-Class: NVIDIA Research Builds AI Model to Populate Virtual Worlds With 3D Objects, Characters

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2022-09-23 21:30:12

The massive virtual worlds created by growing numbers of companies and creators could be more easily populated with a diverse array of 3D buildings, vehicles, characters and more — thanks to a new AI model from NVIDIA Research.

Trained using only 2D images, NVIDIA GET3D generates 3D shapes with high-fidelity textures and complex geometric details. These 3D objects are created in the same format used by popular graphics software applications, allowing users to immediately import their shapes into 3D renderers and game engines for further editing.

The generated objects could be used in 3D representations of buildings, outdoor spaces or entire cities, designed for industries including gaming, robotics, architecture and social media.

GET3D can generate a virtually unlimited number of 3D shapes based on the data it’s trained on. Like an artist who turns a lump of clay into a detailed sculpture, the model transforms numbers into complex 3D shapes.

With a training dataset of 2D car images, for example, it creates a collection of sedans, trucks, race cars and vans. When trained on animal images, it comes up with creatures such as foxes, rhinos, horses and bears. Given chairs, the model generates assorted swivel chairs, dining chairs and cozy recliners.

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