CES 2025 Announcement from Blur Busters “Area51” UFO Lab – BBOSDI Version 1.01 – Initial Draft Version With Blur Busters real-

Blur Busters Open Source Display Initative – Refresh Cycle Shaders

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2025-01-05 04:30:06

CES 2025 Announcement from Blur Busters “Area51” UFO Lab – BBOSDI Version 1.01 – Initial Draft Version

With Blur Busters real-time CRT electron beam simulation breakthrough and our open source code successfully simulating a CRT that successfully reduces motion blur at any simulated refresh rate, including simulated 60Hz for 60fps content (with less flicker than eye-searing squarewave PWM BFI strobe).

The CRT shader does not even require integer-divisible native:simulated Hz ratios, as we do temporal scaling (temporal dimension of good spatial scaling). Later 2025, we plan to release a plasma display simulation shader (frame-stacked 3D dither x-y-time).

Since our CRT shader does not require integer native:simulated Hz ratios, we are now experimenting in CRT-VRR (software based VRR strobing) as well as other display simulation algorithms.

The retrogaming community has brilliantly skilled open source software developers working in the SPATIAL dimension (CRT filters, scanlines, phosphor simulation, etc).

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