Editor’s Note: Rizwan Virk, who founded Play Labs @ MIT, is the author of “The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI,

Opinion: 25 years later, ‘The Matrix’ is less sci-fi than tech reality

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2024-04-03 07:30:07

Editor’s Note: Rizwan Virk, who founded Play Labs @ MIT, is the author of “The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics and Eastern Mystics Agree We Are in a Video Game” and “The Simulated Multiverse.” He is currently at Arizona State University’s College of Global Futures in the Center for Science and the Imagination. Follow him on X @rizstanford, on Instagram @rizcambridge and at zenentrepreneur.com. The views expressed here are his own. Read more opinion at CNN.

It’s been 25 years since the release of the blockbuster film “The Matrix,” created by Lana and Lilly Wachowski (credited in the film as the Wachowski brothers), which popularized the idea that we might already be inside a computer-generated video game world.

“The Matrix,” released March 31, 1999, wasn’t the most anticipated film of the final year of the 20th century (that would probably have been “Star Wars: Episode 1 — The Phantom Menace”), but it inevitably became the most talked-about film that year and one we’re still talking about today.

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