It’s been 18 years since the last release of a Tokyo Xtreme Racer game outside of the two not-so-well-received mobile installments. This is about to change, as Genki is releasing a new TXR game in Steam Early Access on January 23rd:
A few days ago, I received a review key for the game and was given a free hand to play and inspect it however I wish; a press kit was also sent to me (thanks, folks!), but as of the time of publishing this review, it’s stuck in transit 😬. I spent some time playing the game (and trying to break it, of course), and I ran a few benchmarks to determine how well my PC could handle the game in this state. Needless to say – I am more than satisfied with how well the game treated me.
Tokyo Xtreme Racer will undoubtedly receive a fair amount of reviews covering the gameplay, so I’m taking a different approach: I will focus on the technical experience, scalability, options, and performance. I am no Digital Foundry, but my findings should still help players pick the optimal settings to play the game smoothly on their PCs. Believe me – this game is extraordinarily scalable, much more than I initially expected.
Let’s get back to the basics. What is Tokyo Xtreme Racer anyway? Perhaps you know this series under a different name, as throughout the years, different publishers gave it many, many different titles: