The Asset Browser will be a big milestone for Blender. A lot of effort goes into landing its first iteration for Blender 3.0. Here’s a demo, some design background and a short introduction of the recently held the asset workshop.
Let’s start with a demo! That is, a demo for what’s already there, more is planned of course. The sections following that give a bit more background on the design then. Keep in mind that what you’ll see still needs lots of polishing.
The workflow can be separated into four parts: Creating, editing, using and sharing asset libraries. Even though it’s not the “correct” order, we’ll start with the best part: Using.
Using asset libraries should really be an enjoyable, effortless experience. Features that help place the asset in the scene are important. Here’s a work in progress implementation of object placement with bounding-box based snapping:
There are plans to extend this so you can keep transforming objects (or collections!) after dragging them in. In fact, this can become a general transform tool in Blender, it’s useful for more than just asset dragging.