NVIDIA researchers will present their paper “Neural Scene Graph Rendering” at SIGGRAPH 2021, August 9-13, which introduces a neural scene

NVIDIA Research: Learning Modular Scene Representations With Neural Scene Graphs | NVIDIA Developer Blog

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2021-06-23 14:00:13

NVIDIA researchers will present their paper “Neural Scene Graph Rendering” at SIGGRAPH 2021, August 9-13, which introduces a neural scene representation inspired by traditional graphics scene graphs. 

Recent advances in neural rendering have pushed the boundaries of photorealistic rendering; take StyleGAN as an example of producing realistic images of fictional people. The next big challenge is bringing these neural techniques into digital content-creation applications, like Maya and Blender. This challenge requires a new generation of neural scene models that feature artistic control and modularity that is comparable to classical 3D meshes and material representations.

“In order to kick-off these developments, we needed to step back a little bit and scale down the scene complexity,” mentions Jonathan Granskog, the first author of the paper.

This is one of the reasons why the images in the paper are reminiscent of early years of computer graphics. However, the artistic control and the granularity of neural elements is closer to what modern applications would require to integrate neural rendering into traditional authoring pipelines. The proposed approach allows organizing learned neural elements into an (animated) scene graph much like in standard authoring tools. 

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