At Diversion, we are building a next generation Version Control tool, with a strong emphasis on addressing the unique challenges faced by game develop

Version Control for Game Devs: Survey Results

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2023-01-24 15:00:05

At Diversion, we are building a next generation Version Control tool, with a strong emphasis on addressing the unique challenges faced by game developers. It’s no secret that the games industry is underserved by existing solutions (see here), but we wanted to hear first hand from game developers about the tools they are using, how they use them, and what challenges they encounter.

With that in mind, we ran a survey among professional game developers. Obviously, people are busy, and you need to show your gratitude for their willingness to contribute, so we added a raffle for VR goggles. We ended up with more than a 100 respondents before closing the poll.

We asked people what size of organization they are currently working for. We thought this could be important in order to look at usage patterns and challenges also from that angle. It is one thing to be an indie developer or work with handful of colleagues, and another to work in a large enterprise split across continents. 45% of our respondents work in small companies (up to 100 employees), 40% work in midsize companies (up to 1000 employees), 15% work in large companies (larger than 1000 employees). We’ll get to some analysis using this information later on.

Git is by far the most common version control solution reported by game devs (used by 82% of respondents). However, approximately 25% of those who use Git also use another version control tool in addition to it.

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