Arimaa - Wikipedia

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2024-04-02 02:00:07

Arimaa /ə ˈ r iː m ə / ⓘ (ə-REE -mə) is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented between 1997 and 2002 by Omar Syed,[1][2][3] an Indian-American computer engineer trained in artificial intelligence. Syed was inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue to design a new game which could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand.[4] ("Arimaa" is "Aamir" spelled backwards plus an initial "a".)

Beginning in 2004, the Arimaa community held three annual tournaments: a World Championship (humans only), a Computer Championship (computers only), and the Arimaa Challenge (human vs. computer). After eleven years of human dominance, the 2015 challenge was won decisively by the computer (Sharp by David Wu).[5]

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