Heyo, Rudeboy here, Principal Engineer at Believer. When our studio started working on a game in early 2023, we made some big bets with our decision t

A Year With Unreal + Git

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2024-10-08 05:30:07

Heyo, Rudeboy here, Principal Engineer at Believer. When our studio started working on a game in early 2023, we made some big bets with our decision to use Git as our source control backend. There wasn’t a ton of literature out there on using Git for games projects, and basically 0 literature on the subject coming from teams with more than twenty contributors.

Earlier in 2024, about 9 months deep into our project, we published a few blog posts introducing the Git + Unreal problem space as we saw it and gave some insights into how we were approaching making the technology stack work for us at scale. We also open-sourced Friendshipper, our primary Git tool. At this point, we feel like we’ve been operating using Git at scale for about a year, and it’s time to share some more. In this post, I’ll outline the most important lessons and takeaways (so far) from our experience using Git with Unreal Engine.

While I can’t reveal much about Believer’s game, there are a few details that are worth sharing for the purpose of demonstrating the scale of our project.

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