The Poor Man's 3D Camera

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2024-06-07 18:00:06

Each of us have our own giants to face. This is a story about one of my giants. Something I never imagined could make a grown man cry, until it did.

No one can face your giants for you. This is a story, not a walkthrough. Expect no useful information. For that I recommend 50 Game Camera Mistakes by thatgamecompany's John Nesky. His job title is literally "camera designer".

Exhausted from crunching on my first game, I decide it would be good to take a break and make a first-person shooter for 7DFPS. This is a terrible decision.

The idea is simple: an FPS where you are the bullet. Click to jump from wall to wall. If someone's head happens to be between you and the next wall, sucks for them.

The main problem is that, when you shoot to a new surface, the game necessarily buries your face directly into that surface, filling the whole screen with a solid blue color.

You can see my first solution above. After landing, the game "reflects" your direction off the surface you landed on, and tweens the camera to face the new direction. So when you shoot into a wall head-on, the camera does a complete 180.

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