As you glide about its burnished hallways, flitting from one glittering, cavernous hall to the next, it's hard not to be impressed by the pomposity of Godfall. Its opening is unapologetically ostentatious in a way that's somehow both majestic and faintly repellent, like an ageing casino decorated by a man who thinks he has taste.
At first, it all feels reminiscent of Destiny 2's Leviathan raid. It's those interiors; the slick, polished metal and all that gleaming gold. It's an undeniably gorgeous universe, and later, when you step outside and weave through the crumbling ruins of the Earth Realm, fiery leaves dancing above your head, or explore the aquamarine-soaked environs of the Water Realm, you'll realise just how breathtaking this world is.
The problem with Godfall is that beauty is pretty much all it's got. Though it dresses itself up as a Diablo-esque looter-slasher and drenches you with gear and weapons at pretty much every opportunity it can get, there's so little else to sink your teeth into here beyond its gratifying aesthetic. The story - a tale of two warring brothers, of which you, Orin, are one - is intriguing, but fails to deliver its plot or central characters in a convincing or meaningful way. The loot is plentiful, yes, but with so much gear available at virtually every turn, it cheapens - maybe even negates - any desire to upgrade or retain favourite pieces.