After doing the first model, I wanted to make a robot. As there would be many robotic characters in the game’s story. Again the model would be very simple. Not a AAA quality polished game model, but a quick, but passable character to populate our tiny little point and click world.
I generated a ton of different robot turnarounds and many of them turned out very usable! But I wanted a little bit more challenge.
As I had some success with the odd back angle in the beardy man character, I set out to explore if AI assisted modeling would work with a reference image that is not good at all for using as a modeling reference image: an image without any front, side or back views!
This robot looked the way I wanted the robot to look like, Industrial, quirky and somewhat “delicate”, but I was unable to generate good modeling reference from it, so this had to do.
Modeling the robot was a breeze. Naturally I was not able to use the reference imagery for much else than general scale and details. I figured I would just use the texture projection step to force the parts to overlap. Nailing the character proportions for the mesh was not crucial at all. I could fine-tune the shapes and the scale after it was fully textured and I can better see what I am doing.