It's finally time for some extensive testing of the upcoming Godot 3.4 release, which is already quite feature-packed a mere 3 months after the 3.3 re

Dev snapshot: Godot 3.4 beta 2

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2021-07-27 14:30:05

It's finally time for some extensive testing of the upcoming Godot 3.4 release, which is already quite feature-packed a mere 3 months after the 3.3 release!

And you read correctly, this is 3.4 beta 2, even though we never had a formal beta 1 announcement on this blog. 3.4 beta 1 is available for download for comparison purposes, but since it had a major regression on C# support on Windows, I skipped its blog post...

... which gave me some more time to go through the huge changelog and list some of the main changes below! There's still more I want to add over coming days, but there's no reason to delay the publication of the beta 2 builds.

Here's a curated changelog with links to the relevant pull requests for details. The list is not exhaustive and will be completed in the future to include more noteworthy changes.

Note that some of the changes in 3.4 have already been backported and published in Godot 3.2.1 and 3.2.2, and therefore they were not listed here again. You can refer to the changelogs of those maintenance releases for details on what you might have missed since 3.3-stable.

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