When time is running out, the team is frazzled, and mysterious problems arise, sometimes unconventional solutions are needed. When you’ve just got to get the thing done, all bets are off. In a pair of classic articles originally published in our sister publication Game Developer magazine, we explored some fascinating real-life examples of just that. You can read those timeless pieces here and here.
Gamasutra decided to revisit the topic. We’ve gathered unusual solutions to unusual problems from across the industry. Those who submitted may not all be proud of these “fixes,” but perhaps they should be. They got the game out the door, they didn’t break anything, and more importantly, nobody noticed. At least… not until now.
Delight at the ingenuity, marvel at the audaciousness, learn from the mistakes of your predecessors, but most importantly, release games that work—on time, too.