RTS (Real-Time Strategy) is a video game genre in which players build and manage an empire, army, or other entities in real-time, as opposed to turn-b

How to Make an RTS Game in Godot | gameidea

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2024-12-30 16:00:11

RTS (Real-Time Strategy) is a video game genre in which players build and manage an empire, army, or other entities in real-time, as opposed to turn-based strategy games. In RTS games, players usually gather resources, construct buildings, create units, and direct their armies in combat, while competing against human or AI opponents.

Prerequisite: This tutorial series assumes that you are familiar with Godot engine & GDScript, although the techniques can be applied to any game engine, such as Unity & Unreal Engine. If you are looking just how to start making video games & have no prior experience in Godot engine, I suggest you start here (for 2d) & here (for 3d), and gradually build concepts until you start understanding this series of posts on RTS game development.

I will gradually build the game in a series of posts. While developing, I discovered some drawbacks in my approach, that I’ll tell along the way.

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