Physically-Based Rendering (PBR) Pipeline: Core rendering is built on a deferred PBR model using a metallic/roughness workflow, enabling realistic mat

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2025-07-28 20:30:21

Physically-Based Rendering (PBR) Pipeline: Core rendering is built on a deferred PBR model using a metallic/roughness workflow, enabling realistic material interactions with light.

Relief Mapping: Height maps can be used to create the illusion of depth and self-shadowing on surfaces, providing a more convincing 3D effect than standard normal mapping.

Global Illumination via Virtual Point Lights (VPLs): The engine supports real-time, one-bounce global illumination by generating hundreds of virtual point lights from surfaces hit by direct light, providing realistic color bleeding and indirect lighting.

Auto-Exposure: The final image exposure is automatically adjusted based on scene luminance, simulating the human eye's adaptation to light and dark areas.

Screen-Space Ambient Occlusion (SSAO): Adds contact shadows and depth to scenes by darkening creases, corners, and ambiently lit areas.

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