CannonBall is an souped up game engine for the OutRun arcade game. The original 68000 and Z80 assembler code has been rewritten in C++. This makes it

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2025-01-10 22:30:06

CannonBall is an souped up game engine for the OutRun arcade game. The original 68000 and Z80 assembler code has been rewritten in C++. This makes it possible to make improvements suitable for modern platforms, including a higher frame-rate and widescreen support. It requires the original ROMs, as these contain elements including the graphics and audio data.

Please note that I maintain the Windows build of CannonBall. Whilst I strive to ensure this is a fully cross-platform project that compiles across Linux, Wii, Mac, Pi4 etc. I do not maintain those ports. Port specific issues should be raised with the respective person.

I have recently deprecated support for SDL 1, to focus on SDL 2. But feel free to grab an older version from github if you need it.

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