This online book will introduce the main concepts required to write graphics games or any other applications using Vulkan in Java. We will use LWJGL a

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2024-06-09 17:00:04

This online book will introduce the main concepts required to write graphics games or any other applications using Vulkan in Java.

We will use LWJGL as the Java library which provides the required bindings to use Vulkan and any other required APIs. This book is the result of my self learning language, that I think it may help the community.

If you like the book please rate it with a start and share it. If you want to contribute with a donation you can do a donation:

Suggestions and corrections are more than welcome (and if you do like it please rate it with a star). Please send them using the discussion forum and make the corrections you consider in order to improve the book.

To all the readers that have contributed with corrections, improvements and ideas. Specifically to (sorry if I forget someone, please feel free to remind that to me):

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