“Can I play that?” This is a question facing gamers with disabilities, just about every time they pick up a new game. It’s also the

‘Can I Play That?’ Co-Founder Courtney Craven on the Spectrum of Disability and Challenge of Accessibility

submited by
Style Pass
2021-05-30 17:30:09

“Can I play that?” This is a question facing gamers with disabilities, just about every time they pick up a new game. It’s also the name of a robust accessibility resource co-founded by activist and writer Courtney Craven to provide a platform to voices in need. There are reference guides. There are accessibility reviews. There are diversity, equity and inclusion workshops. And on a more personal note, there are pieces that explore how and why particular people play the games they do.

It all started back in 2014, when Craven had taken a 15-year hiatus from video games. “Games were not for adults when I was a kid,” they recall to The Hollywood Reporter. “I walked away from them for a while.” Then Craven received the original Xbox One, and was “astounded” at the progress that had been made in accessibility, and also in storytelling.

Related Stories Business Double Loop Games Closes $8M in Series A Funding for First Mobile Title Business 'Subnautica: Below Zero' Game Director Building a More Story-Forward Experience Than the Original

Leave a Comment