Before you know it, your little babies have started school, you celebrate the 30th anniversary of Jurassic Park, and that little blog you started have now been going for 15 years.
15 years is a long time; longer than I’ve been waiting for Winds of Winter, and that wait has felt like an eternity. How did I—who frequently abandon projects for the next shiny thing—manage to continue this blog for so long?
I started this blog because I wanted to create a bunch of fast game prototypes and I wanted somewhere I could write about my plans and, ultimately, the games.
You see, I was a budding programmer and I wanted to learn how to program by making a game. Not a simple game like Tetris—that would be way too sensible—no, I wanted to make a big RTS game, like StarCraft or Supreme Commander. And to do that you needed a game engine.
… But, embarrassingly, I didn’t have anything even resembling a game, and with the development speed I had I doubt I’d be finished to this day.