Graphics Programming weekly - Issue 196 - August 15, 2021

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2021-08-16 14:30:07

[video] Anti-Racist Graphics Research (SIGGRAPH 2021) the video discusses biases and assumptions that are baked into the graphics research discussing the biases in terms such as skin, hair, flesh tones, human face presents a look at history and how the same biases developed, and how it has been repeated suggests future developments to address these biases going forward

Optimizing DX12 Resource Uploads to the GPU Using CPU-Visible VRAM the article presents a new D3D12 Nvidia extension that enables a developer to allocate CPU-Visible VRAM memory directly this allows developers to write directly into VRAM from the GPU explains what tools are available to detect cases where it would be beneficial additionally shows how to detect possible performance problems caused by reading from the CPU wayback-archive

Jobs Senior Render Programmer Prague, Czech Republic, remote work considered We are searching for a highly skilled and experienced Senior Render Programmer. You could be developing state-of-the-art rendering solutions for our in-house game engine VRAGE, games such as Space Engineers or new, unannounced projects. You’ll be working as part of the Rendering team, working closely with the Art and Design teams to help them achieve the artistic vision for our games. Would you like to advertise your job openings here too? More information

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