Let’s face it, it won’t be the consumer version because the mass adoption rates of augmented and virtual reality say otherwise and the general public has far more things to worry about than trying to fathom out what the metaverse means for their daily lives.
It won’t be Industry 4.0 or manufacturing, there’s a lot still to do in the realms of digital twins and internet of things, sensor data and edge computing (more on that in a future article).
No, the real money and proof of whether the metaverse sticks around lie in the same three industries every other emerging technology has had to cut its teeth in:
Analyst firm Piper Jaffray predicted that by 2025, VR adult content is forecast to be a $1 billion business, the third-biggest virtual-reality sector, after videogames ($1.4 billion). Whether this has materialised due to the barriers of entry for consuming this kind of entertainment is another matter but a look into the types of 3D pornographic content available, and the relative success of adult-related content on platforms like Second Life suggest that the metaverse holds much more promise for a return on investing in this emerging technology.
If you consider the sextech trend as an integral and complimentary part of the metaverse, then some experts predict the sexual wellness market to grow as high as $122 billion by 2026, with a 13 percent calculated annual growth rate (CAGR) which is big money to tap into.