Mito is no longer in active development. The game in its current form will continue to be playable at https://hellochar.github.io/mito/. Mito is open-sourced (and always has been) if anyone wants to maintain or improve it — https://github.com/hellochar/mito.
A huge thank you to everyone who’s played Mito in the past two y ears. It’s been a wonderful journey. Some of the best moments of my last few years have been working on this game, so thank you for sharing that with me. And a special thank you to my Discord community — I have been absent this past year and I apologize for that. I’m touched by your persistence, and I’m here to explain the story of Mito.
Mito began as a 7-day prototype as part of the 2018 7DRL. I wanted a roguelike with city-builder challenges instead of combat. I built out the original, keyboard only, turn-based 7drl version, submitted it, put it up on my website, and promptly moved onto other projects.
About two years later, I discovered a Youtuber’s Lets Play of the 7DRL version which had positive signal— the view count, like ratio and positive comments were all very good signs. I also found positive feedback from folks on itch.io, and from my r/Webgames submission. Here are some of the reviews: